pymovements.gaze.Screen#
- class pymovements.gaze.Screen(width_px: int | None = None, height_px: int | None = None, width_cm: float | None = None, height_cm: float | None = None, distance_cm: float | None = None, origin: str | None = 'upper left')#
Screen class for holding screen properties.
Also transforms pixel coordinates to degrees of visual angle.
- Parameters:
width_px (int | None) – Screen width in pixels. (default: None)
height_px (int | None) – Screen height in pixels. (default: None)
width_cm (float | None) – Screen width in centimeters. (default: None)
height_cm (float | None) – Screen height in centimeters. (default: None)
distance_cm (float | None) – Eye-to-screen distance in centimeters. If None, a distance_column must be provided in the DatasetDefinition or GazeDataFrame, which contains the eye-to-screen distance for each sample in millimeters. (default: None)
origin (str | None) – Specifies the screen location of the origin of the pixel coordinate system. (default: ‘upper left’)
Examples
>>> screen = Screen( ... width_px=1280, ... height_px=1024, ... width_cm=38.0, ... height_cm=30.0, ... distance_cm=68.0, ... origin='upper left', ... ) >>> print(screen) Screen(width_px=1280, height_px=1024, width_cm=38.00, height_cm=30.00, distance_cm=68.00, origin=upper left)
We can also access the screen boundaries in degrees of visual angle. This only works if the distance_cm attribute is specified.
>>> screen.x_min_dva -15.59... >>> screen.x_max_dva 15.59... >>> screen.y_min_dva -12.42... >>> screen.y_max_dva 12.42...
- __init__(width_px: int | None = None, height_px: int | None = None, width_cm: float | None = None, height_cm: float | None = None, distance_cm: float | None = None, origin: str | None = 'upper left')
Methods
__init__([width_px, height_px, width_cm, ...])pix2deg(arr)Convert pixel screen coordinates to degrees of visual angle.
Attributes
x_max_dvaMaximum screen x-coordinate in degrees of visual angle.
x_min_dvaMinimum screen x-coordinate in degrees of visual angle.
y_max_dvaMaximum screen y-coordinate in degrees of visual angle.
y_min_dvaMinimum screen y-coordinate in degrees of visual angle.